Combat

Aim Assist

Applies configurable horizontal and vertical aim guidance to eligible targets.

What it does

Aim Assist helps keep the crosshair aligned with a selected target. Its modes change how correction is applied, while targeting rules define who can be selected.

Aim mode

Mode

Choose how Aim Assist moves the camera toward the selected target.

Regular

Smooth correction that slows down near the target. This is the best default for natural-looking aim.

Linear

Moves at a steadier speed, then brakes near the crosshair to avoid shaking or overshooting.

Lock

Applies the full correction immediately. You can enable horizontal and vertical locking separately.

SilentUnavailable

Not available yet. Selecting it falls back to Regular until packet-side rotation is supported.

Horizontal Speed

Horizontal correction strength for Regular and Linear modes.

Vertical Speed

Vertical correction strength for Regular and Linear modes.

Aim Horizontal

In Lock mode, controls horizontal locking.

Aim Vertical

In Lock mode, controls vertical locking.

Targeting

Target Mode

Controls whether Aim Assist stays with one player or reevaluates nearby targets.

Single

Keeps the current target until it is no longer valid or leaves the allowed area.

Switch

Rechecks available targets and chooses one using the Sort By setting.

Sort By

Used by Switch mode to decide which valid target should be selected.

Distance

Prefers closer targets while still considering where your crosshair is moving.

Health

Prefers the target with the lowest percentage of health.

Hurt Time

Prefers targets that were damaged less recently, helping Switch rotate between players.

Aim Angle

Prefers the target closest to the center of your crosshair.

Expanded FOV While Locked

Gives a locked Single target a wider retention area.

FOV

Maximum field of view used to acquire a target.

Range

Maximum target distance.

Aim point

Horizontal Multipoint

Moves the aim point across the target hitbox horizontally.

Vertical Multipoint

Moves the aim point through the target hitbox vertically.

Prediction

Leads the aim point using target movement.

Conditions and filters

Only Mouse Down

Runs only while the attack button is held.

Weapon Only

Requires an eligible weapon.

Only Sprinting

Requires the local player to be sprinting.

Disable While Breaking

Stops correction while mining a block.

Ignore Invisible

Skips invisible entities.

Not Through Blocks

Requires a clear line of sight.

Stop in Hitbox

Stops correcting once the crosshair is already inside the hitbox.

Debug Logging

Writes diagnostic information for troubleshooting.

Last reviewed against the current Phase client · August 2026