Mode
Choose whether Hit Select follows a fixed pause or decides when a delay is useful.
Interrupts selected attacks to improve movement, knockback control, or critical-hit opportunities.
Hit Select decides when a click should be delayed instead of sent immediately. Pause mode uses a fixed post-hit window; Active mode evaluates whether waiting is beneficial.
Choose whether Hit Select follows a fixed pause or decides when a delay is useful.
Only appears in Active mode.
Chance that an eligible attack is interrupted.
Length of the post-hit pause window.
Starts the window after server-confirmed damage instead of client-side prediction.
Shows a local swing animation when Hit Select cancels an eligible click.
Filters a percentage of clicks aimed at air. Clicks on blocks are never affected.