Combat

Hit Select

Interrupts selected attacks to improve movement, knockback control, or critical-hit opportunities.

What it does

Hit Select decides when a click should be delayed instead of sent immediately. Pause mode uses a fixed post-hit window; Active mode evaluates whether waiting is beneficial.

Selection

Mode

Choose whether Hit Select follows a fixed pause or decides when a delay is useful.

Pause

Starts the same cooldown after every confirmed hit.

Active

Only pauses when delaying the next attack can give you an advantage.

Preference

Only appears in Active mode.

KB Reduction

Favors timing that helps reduce the knockback you receive.

Critical Hits

Favors timing that creates more chances for critical hits.

Cancel Chance

Chance that an eligible attack is interrupted.

Timing

Pause Duration

Length of the post-hit pause window.

Server Timing

Starts the window after server-confirmed damage instead of client-side prediction.

Clicks

Fake Swing

Shows a local swing animation when Hit Select cancels an eligible click.

Missed Swings

Filters a percentage of clicks aimed at air. Clicks on blocks are never affected.

Last reviewed against the current Phase client · August 2026